Duration: 4 weeks
Done at: Indiana University, Bloomington
Collaborators: Jordan Fugate, Hyewon Gim
Processes and Activities: Literature review, Body storming, Experiencing Disability, Sketching, Scenario Generation, Brainstorming, Low Fidelity Prototypes, Experience Prototyping, User Testing.
About the project:
To design a universally accessible museum exhibit, that provides a unique experience to everyone including those who are disabled in some way.
Design Process:
he process started with studying about the different disabilities. Three of them were identified to be enacted and experienced first hand by the team members. The insights from the disabilities were then used to generate concepts that would encompass all those experiences felt by the team members during the body-storming exercise.
The Solution and Experience prototyping video
A similar approach could also be adapted to the generation of concepts for interactive learning modules in places like children museum and play school and museums seeking to give an interactive experience to the viewers. The educative content involved in the interactions would not only make the exhibit more pleasurable, but also memorable and remembered for a long time.
